“They made me a horrible offer.” He abandoned dreams of publication.īut while studying law at the College of William & Mary, Fenlon kept playing his rapidly-evolving variant of D&D with his Charlottesville friends. At the first Winter Gen Con, Fenlon showed the combat system to D&D’s publisher, TSR. When Fenlon eventually took over as DM, he and the group started designing a substitute combat system. Their DM was an Army vet, very by-the-book, and hence these wargamers didn’t find much tactical richness in white-box D&D. “We had a lot of fun, but I didn’t like the game much,” Fenlon recalls. In his three years in Wiesbaden, Germany, “I saw a castle a week,” an experience that “definitely inspired me.” Attending the University of Virginia in Charlottesville, studying history and anthropology, he befriended a small group of ardent wargamers – he boasts, “I’ve played Europa – twice!” – and in 1975 they started a campaign using a new game, Dungeons & Dragons. Now 54, Pete Fenlon runs Mayfair Games, where he hopes to foster “this generation’s Monopoly.”Īn Air Force brat (born to American parents in Tachikawa, Japan), Fenlon grew up in many countries. He co-founded Iron Crown Enterprises, co-designed Rolemaster, drew those great maps in Middle-earth Role Playing and played Puppetmaster for the first viable Alternate Reality Game. has achieved, if not always enjoyed, one of the most varied and remarkable careers in gaming. Tabletop roleplaying game designer, mapmaker and Chief Executive Officer: Peter C.
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